Most of Last Wish is fighting a boss, so bringing high damage is important. Or was, but as time continues that window gets wider and wider.
Garden of Salvation is one of the most looked down upon raids in Destiny, as it really enforces the idea of Motes which are poorly made as a concept and often glitch out, making this raid more troublesome than it needs to be, but I will try to minimize the amount of RNG and try to add a consistent "bad luck protection" strategy
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